‘The Demise of Guys’: How video games and porn are ruining a generation

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By Dr. Philip G. Zimbardo and Nikita Duncan

Editor’s note: Psychologist Dr. Philip Zimbardo is a professor emeritus at Stanford University and is world-renowned for his 1971 research, the Stanford Prison Experiment. Zimbardo teamed up with artist and psychologist Nikita Duncan to write “The Demise of Guys: Why Boys Are Struggling and What We Can Do About It,” released Wednesday by TED Books.

(CNN) — Is the overuse of video games and pervasiveness of online porn causing the demise of guys?

Increasingly, researchers say yes, as young men become hooked on arousal, sacrificing their schoolwork and relationships in the pursuit of getting a tech-based buzz.

Every compulsive gambler, alcoholic or drug addict will tell you that they want increasingly more of a game or drink or drug in order to get the same quality of buzz.

Video game and porn addictions are different. They are “arousal addictions,” where the attraction is in the novelty, the variety or the surprise factor of the content. Sameness is soon habituated; newness heightens excitement. In traditional drug arousal, conversely, addicts want more of the same cocaine or heroin or favorite food.

The consequences could be dramatic: The excessive use of video games and online porn in pursuit of the next thing is creating a generation of risk-averse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment.

Stories about this degeneration are rampant: In 2005, Seungseob Lee, a South Korean man, went into cardiac arrest after playing “StarCraft” for nearly 50 continuous hours. In 2009, MTV’s “True Life” highlighted the story of a man named Adam whose wife kicked him out of their home — they have four kids together — because he couldn’t stop watching porn.

Norwegian mass murder suspect Anders Behring Breivik reported during his trial that he prepared his mind and body for his marksman-focused shooting of 77 people by playing “World of Warcraft” for a year and then “Call of Duty” for 16 hours a day.

Research into this area goes back a half-century.

KEEP READING…

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